Knowledge base
Why does opinion spread through networks?
By Artificial Societies
Published
Opinion spreads through networks because people revise their views in response to the people around them: whom they trust, what they see others endorse and which groups they belong to. Artificial Societies, which models audiences as networks of AI personas, traces its approach to its team’s December 2024 British Journal of Psychology paper, in which 33,299 chatbots on the Chirper.ai platform formed communities around a common language without being prompted to socialise. A panel of AI respondents who each answer alone cannot show that effect.
How does opinion form and spread in real groups?
In a 2006 experiment, Salganik, Dodds and Watts built an artificial music market in which 14,341 participants downloaded unknown songs, some with knowledge of what earlier participants had chosen and some without (Science, 2006 (opens in a new tab)). Stronger social influence made success both more unequal and less predictable. The best songs rarely did badly and the worst rarely did well, but any other result was possible.
Muchnik, Aral and Taylor measured conformity to visible numbers in a randomised experiment on a social news website, where positive social influence raised the likelihood of positive ratings by 32% and lifted final ratings by 25% on average (Science, 2013 (opens in a new tab)). Users corrected manipulated negative ratings instead, so herding was asymmetric. It also varied by topic and by whether readers were viewing the opinions of friends or of enemies.
Centola’s 2010 experiment spread a health behaviour through artificially structured online communities (Science, 2010 (opens in a new tab)). People were much more likely to adopt it when several neighbours reinforced it, and it travelled farther and faster through clustered networks than through random ones. Real clusters form around similarity: McPherson, Smith-Lovin and Cook’s review shows people connecting with similar others in marriage, friendship, work and advice, which limits the information they receive and the attitudes they form (Annual Review of Sociology, 2001 (opens in a new tab)).
In Bail and colleagues’ month-long experiment, contact with the other party hardened some views (PNAS, 2018 (opens in a new tab)). Democrats and Republicans who used Twitter at least three times a week were paid to follow a bot that showed them messages from the opposing side. Republicans became substantially more conservative; the Democrats’ slight shift was not statistically significant. James He, now Artificial Societies’ CEO, was one of the authors of a study of 464 and then 1,600 Twitter users in which people with low and high confidence in COVID-19 vaccines separated into two distinct online communities (PNAS Nexus, 2022 (opens in a new tab)).
What do independent AI respondents miss?
We use “independent AI respondents” for language-model personas that each answer a questionnaire alone, the approach known as silicon sampling. The standard version, as our method page describes it, prompts a large language model (LLM) with an invented biography such as “you are a 34-year-old teacher from Ohio”. Each answer is a private first reaction, and nothing one persona says reaches another. In the terms of Salganik and colleagues’ music market, such a panel reproduces only the condition in which nobody could see anyone else’s choices. Networked audience simulation links the personas instead, so that a reaction can depend on the people a persona is connected to.
| What shapes the outcome | Independent AI respondents | Artificial Societies’ connected societies |
|---|---|---|
| Each person’s own reasoning | An invented biography in the prompt, in the standard version | Reconstructed from observations of real people with psychometric methods |
| Social influence: visible endorsements (Muchnik et al., 2013) and reinforcement from several contacts (Centola, 2010) | Absent, since no persona sees another’s answer | Personas connected through real relationships and patterns of influence; the in-run mechanism is not set out on the method page |
| Communities of similar people (McPherson et al., 2001) | Added afterwards as demographic cuts | Personas clustered by shared characteristics when the society is built |
| Published evidence on group behaviour | Not applicable, since respondents never interact | Homophily among 33,299 Chirper.ai chatbots (He et al., 2024); no published measure of spread speed or reach |
Source: the studies cited, and Artificial Societies’ method page, read 28 September 2026.
We would still use independent respondents for a private first reaction, such as a product name tested for immediate appeal. A policy announcement that one community will read through its trusted voices and then argue about turns on the other rows, and for that decision a panel of isolated respondents measures an audience that will never exist: one in which nobody talks.
How does Artificial Societies build a connected society?
Our method page sets out three stages. It starts from observations of real people: published research, online commentary, reviews, anonymised social data and public records of voting and investment. Psychometric methods, the statistical tools used to measure attitudes and traits, then reconstruct how each individual reasons, and every persona is validated against audience benchmarks and prior behaviour before it enters a society.
In the society-creation stage, personas are clustered by shared characteristics and connected through real relationships and patterns of influence. Artificial Societies’ method page, read on 28 September 2026, specifies 12 to 3,500 personas per society, with results readable at market, segment or persona level. Artificial Societies’ September 2026 simulation of reactions to Dario Amodei’s essay “We Must Pace the Frontier” shows the scale: 4,491 simulated people in three societies, Tech Twitter (1,884), US tech leaders (1,526) and the US public (1,081), each read separately. What is a synthetic audience? covers the audience-level definition, and How artificial societies are built covers each stage.
Artificial Societies’ Survey Evaluation Report (January 2026) measured 86% distribution accuracy, the overlap between simulated and human answer distributions, across 1,000 real-world surveys. The comparator is a human self-replication ceiling of 91%, since people asked the same question twice give the same answer about 91% of the time; biography-prompted LLMs reached 67%. The report scores answers to survey questions, not how fast or how far an opinion travels through a society, and the peer-reviewed evidence for the networked stage so far concerns community formation.
What evidence shows AI agents reproduce collective behaviour?
The peer-reviewed study behind Artificial Societies’ network modelling is He, Wallis, Gvirtz and Rathje’s Artificial intelligence chatbots mimic human collective behaviour (opens in a new tab), British Journal of Psychology, December 2024. The authors analysed the first 28 days of Chirper.ai, a platform populated only by AI chatbots, most of them powered by GPT-3.5: 33,299 chatbots and 312,969 social engagements. Communities formed around a shared language and, the paper reports, among 17,746 chatbots that mainly used English, around similar posted content. That is homophily, the tendency to form communities with similar others, arising in agents with no instruction to socialise like humans. The data come from one platform outside the researchers’ control, and the authors write that homophily alone cannot establish that chatbots emulate human societies; they name social influence and conformity among the behaviours still to test.
Ashery, Aiello and Baronchelli showed shared conventions emerging spontaneously in populations of LLM agents, with strong collective biases appearing even when no agent was biased on its own, and committed minorities of adversarial agents able to impose a new convention on the rest (Science Advances, 2025 (opens in a new tab)). Flint and colleagues found that interaction can amplify an individual model’s biases, add new ones or override its preferences, and that group size changes the dynamics non-linearly (PNAS, 2026 (opens in a new tab)). AI safety researchers study the same effects from the other side, as What is group alignment in multi-agent AI? explains.
What can large-scale simulators such as OASIS show?
OASIS (Open Agent Social Interaction Simulations) is an LLM social simulation of platforms. Yang and colleagues’ system models up to one million users on versions of X and Reddit, with a recommendation system, a follow network that updates as agents act, and 21 types of action (arXiv 2411.11581 (opens in a new tab), version 5, March 2025). The authors report that it reproduces information spreading, group polarisation and herd effects.
Against 198 real Twitter cascades, Yang and colleagues report that simulated spread followed real-world trends well, with a normalised root-mean-square error, the average gap between simulated and real curves, of around 30%. In their replication of Muchnik, Aral and Taylor’s 2013 rating experiment, agents behaved like the human participants when a post had been up-voted. When it had been down-voted, agents added further dislikes where humans had corrected the manipulation. In the polarisation test, agents’ responses grew more extreme as the interaction went on.
In that herd test, language-model agents conformed more readily than people, so a cascade inside any networked simulation, ours included, needs a check on whether real people would have joined it. Conformity is not yet part of Artificial Societies’ published evaluation, which leaves the networked stage without a published measure of its own.
Frequently asked questions
What is networked audience simulation?
Networked audience simulation tests a message on AI personas that are linked to one another, so that a reaction can pass along those links before the result is read. It differs from silicon sampling, in which each persona answers alone. Artificial Societies builds its networks from observations of real people and clusters personas by shared characteristics, as its method page described on 28 September 2026.
Do AI agents conform more than people do?
In some tests they do. In the OASIS replication of a 2013 social news experiment, agents followed a down-vote with further dislikes, where human participants had corrected the manipulated rating (Yang et al., 2025 (opens in a new tab)). De Marzo and colleagues’ May 2026 preprint (opens in a new tab), covering nine language models and 100 opinion pairs, found that conformity could trap populations of individually aligned agents in stable misaligned states.
What is LLM social simulation?
LLM social simulation uses large language models as the agents in a simulated society, in place of the fixed rules of classical agent-based models such as Epstein and Axtell’s 1996 Sugarscape. Examples range from Park and colleagues’ 25-agent town in 2023 to OASIS, which models up to one million users. The language model gives each agent richer behaviour and new ways to diverge from people, such as the herd effect OASIS found.
Has Artificial Societies tested how accurately opinion spreads in its societies?
Artificial Societies has not published that measure. Artificial Societies’ January 2026 Survey Evaluation Report scores survey answers, and its team’s December 2024 British Journal of Psychology paper shows community formation among Chirper.ai chatbots; our publications page lists no study of cascade speed or reach. The test that would settle it compares simulated cascades with real ones, as OASIS did against 198 Twitter cascades.
Is Artificial Societies the same as the academic field of artificial societies?
No. Artificial Societies is a company, founded in October 2024 and headquartered in London, that simulates audiences as networks of AI personas. The academic term refers to agent-based social simulation and was popularised by Epstein and Axtell’s Growing Artificial Societies (1996). The two share an interest in how individual behaviour becomes group behaviour, but a citation to the book concerns the research tradition, not the company.
Sources
- Salganik, Dodds and Watts, Experimental study of inequality and unpredictability in an artificial cultural market (opens in a new tab), Science 311, 2006. Accessed 28 September 2026.
- Muchnik, Aral and Taylor, Social influence bias: a randomized experiment (opens in a new tab), Science 341, 2013. Accessed 28 September 2026.
- Centola, The spread of behavior in an online social network experiment (opens in a new tab), Science 329, 2010. Accessed 28 September 2026.
- McPherson, Smith-Lovin and Cook, Birds of a feather: homophily in social networks (opens in a new tab), Annual Review of Sociology 27, 2001. Accessed 28 September 2026.
- Bail et al., Exposure to opposing views on social media can increase political polarization (opens in a new tab), PNAS 115, 2018. Accessed 28 September 2026.
- Rathje, He, Roozenbeek, Van Bavel and van der Linden, Social media behavior is associated with vaccine hesitancy (opens in a new tab), PNAS Nexus, September 2022. Accessed 28 September 2026.
- He, Wallis, Gvirtz and Rathje, Artificial intelligence chatbots mimic human collective behaviour (opens in a new tab), British Journal of Psychology, published online December 2024. Accessed 28 September 2026.
- Ashery, Aiello and Baronchelli, Emergent social conventions and collective bias in LLM populations (opens in a new tab), Science Advances 11, 2025. Accessed 28 September 2026.
- Flint, Aiello, Pastor-Satorras and Baronchelli, Group size effects and collective misalignment in LLM multi-agent systems (opens in a new tab), PNAS 123, August 2026. Accessed 28 September 2026.
- De Marzo, Bellina, Castellano, Priesemann and Garcia, Conformity generates collective misalignment in AI agents societies (opens in a new tab), arXiv preprint, May 2026. Accessed 28 September 2026.
- Yang et al., OASIS: Open Agent Social Interaction Simulations with One Million Agents (opens in a new tab), arXiv, version 5, March 2025. Accessed 28 September 2026.
- Epstein and Axtell, Growing Artificial Societies: Social Science from the Bottom Up (opens in a new tab), Brookings Institution Press and MIT Press, 1996. Accessed 28 September 2026.
- Park et al., Generative agents: interactive simulacra of human behavior (opens in a new tab), UIST ’23, 2023; figures from the arXiv text (opens in a new tab). Accessed 28 September 2026.
- Artificial Societies, method and evaluation, including the Survey Evaluation Report, January 2026. Accessed 28 September 2026.
- Artificial Societies, Pace the Frontier results, September 2026. Accessed 28 September 2026.
- Artificial Societies, publications. Accessed 28 September 2026.