Knowledge base
What is audience simulation?
By Artificial Societies
Published
Audience simulation is a research method that models a real audience as a population of AI personas, exposes it to a message, product or event, and measures the response before you act. Artificial Societies, which builds those audiences as networks of AI personas grounded in real people, reports 86% distribution accuracy across 1,000 real-world surveys against a 91% human self-replication ceiling (Survey Evaluation Report, January 2026). The output is an estimate of what people would say, not a record of what they said.
Artificial Societies also tested its simulation against nine off-the-shelf large language models (LLMs) on the Artificial Societies Benchmark, which it designed. In that comparison, published in October 2026, Artificial Societies had the lowest error on every reported measure. Artificial Societies’ simulated answer distributions sat an average of 8 percentage points from human ones, against 31 for the next best model (Artificial Societies Is More Accurate Than State-of-the-Art LLMs).
How does audience simulation work?
An audience simulation runs in four stages. You decide who belongs in the audience, build a persona for each member from observations of real people, connect the personas, and run a scenario through them. In Artificial Societies’ method, the observations are published research, online commentary, reviews, anonymised social data and public records of voting and investment. A client’s own research is an optional layer. Each persona is checked against audience benchmarks and prior behaviour before it joins a society of 12 to 3,500 personas (method page, read 12 October 2026).
The run itself is an experiment with a baseline and a treatment. For a major consumer goods company facing a crisis, Artificial Societies built 1,174 personas across five societies: policymakers and regulators, media, influencers, consumers and commercial customers (crisis simulation case study). The team surveyed each society’s baseline sentiment and likely purchasing behaviour. It then tested 24 messages and creatives against that baseline and gathered 328,576 responses. Each society’s memory of a message was built up and then erased before the next one, which removed order effects and cross-contamination.
The result can be read for the whole audience, for a segment or for one persona. Artificial Societies’ public Pace the Frontier results, published on 13 September 2026, show the persona level in practice. Their response table holds 4,491 simulated people in three societies. You can filter it by society, role and answer, and each persona gives its reason in its own words.
How is audience simulation different from synthetic audiences, silicon sampling, digital twins and focus groups?
Audience simulation names an activity. Most neighbouring terms name the thing being simulated or the unit that answers. The distinction that changes what you can ask is whether the simulated people can affect each other.
| Term | What it is | Unit | Do members influence each other? |
|---|---|---|---|
| Audience simulation | Running a modelled audience through a scenario and measuring the response | One or more audiences | Yes in a networked build; no when personas answer alone |
| Synthetic audience | The modelled group that an audience simulation runs on | A group of personas | Depends on the build |
| Synthetic respondent | One generated set of survey or interview answers; the American Association for Public Opinion Research (AAPOR) prefers “synthetic responses” | One answer set | No |
| Silicon sampling | A language model conditioned on real survey participants’ backstories and read as a sample | Conditioned model outputs | No |
| Digital twin | A language model built on one specific real person’s past answers | One named individual | No |
| Focus group | A moderated discussion among recruited people | A small group of real people | Yes, in the room |
Sources: AAPOR task force report, May 2026; Argyle and colleagues, Political Analysis, 2023; Peng and colleagues, arXiv 2509.19088, version 5, April 2026. All read 12 October 2026.
A synthetic audience is the closest neighbour: it is the group, and audience simulation is what you do with it. Argyle and colleagues coined silicon sampling in their 2023 paper, Out of One, Many, which conditioned GPT-3 on thousands of socio-demographic backstories from real survey participants. They called the property they tested algorithmic fidelity: the claim that conditioning the model on the right backstory reproduces that subgroup’s answers. Simulated focus groups are one format inside audience simulation, and our comparison of AI focus groups sets them against recruited groups.
The unit decides the question. A sample of independent respondents records first reactions only, so it cannot show where a message spreads or which segment moves first. Artificial Societies connects personas through relationships and patterns of influence for that reason. Its published evidence on spread is still qualitative, and the limits are set out in networked audience simulation.
What is audience simulation used for?
Use audience simulation where the real audience cannot be asked. The material may not be shareable yet, the people may be unreachable, or the decision may be due before fieldwork could finish. Four uses appear in Artificial Societies’ published case studies.
Message testing
In late 2025, Teneo used Artificial Societies to test six technology narratives for a major US company (Teneo case study). Three societies of more than 5,000 AI personas gave 189,756 responses in under three weeks. The method behind it is explained in message testing.
Crisis communication
In Artificial Societies’ crisis study for a major consumer goods company, 24 messages and creatives were tested in under two weeks (crisis simulation case study). Evidence-backed messaging about the company’s steps to resolve the issue was the best path. Rehearsing a response this way is the subject of crisis communication simulation.
Investor communications
Selective-disclosure rules stopped a hyperscaler’s investor relations team from showing unreleased numbers to real investors. The company expected its margin reset to dominate the earnings call. Artificial Societies’ simulated analysts largely looked past it and pressed on demand durability and financing commitments, and the live call ran the same way (hyperscaler earnings-call case study). Our article on investor communications testing explains how an equity story is tested.
Public affairs
For a global transportation leader, Artificial Societies built 1,500 AI personas of Washington, D.C. opinion leaders. Each persona was matched one-to-one to a real individual using public data and social activity, and together they gave 250,000 responses on competing policy narratives (transport-policy case study). The wider practice is covered in public affairs research.
How accurate is audience simulation?
Accuracy depends on the measure, so a figure needs its measure and its human comparator beside it. Artificial Societies’ January 2026 Survey Evaluation Report puts distribution accuracy at 86% across 1,000 real-world surveys (method and evaluation page). Distribution accuracy is the overlap between simulated and human answer distributions. In the same report, biography-prompted language models reach 67%. The same report puts the human self-replication ceiling at 91%, the rate at which people repeat their own answers when asked again.
The Artificial Societies Benchmark adds harder tests. Its framework paper sets eleven tests across external, internal and construct validity (Chidichimo, Jung, Wallis and He, arXiv 2609.30030, September 2026). Those three ask whether results match real respondents, whether each simulated respondent is stable and coherent, and whether answers relate to each other as people’s do. In a comparison published on 1 October 2026, Artificial Societies ran its own simulation on the benchmark with the same respondents, items and scoring code as nine off-the-shelf LLMs. The run covered 2,796 synthetic respondents and 68,280 answers from seven survey sources.
| Measure | Artificial Societies | Best of nine LLMs |
|---|---|---|
| Average gap from human answer distributions, seven sources | 8 percentage points | 31 percentage points (Qwen3.8) |
| Gap within demographic subgroups, General Social Survey 2024 (total variation distance) | 0.063 | 0.222 |
| Error in the shift caused by rewording a question, Albertson experiment | 1.4 percentage points | 6.2 percentage points |
Source: Artificial Societies, Artificial Societies Is More Accurate Than State-of-the-Art LLMs, 1 October 2026. Read 12 October 2026. The post names the best model only for the first row.
Total variation distance is the share of answers that would have to move for two distributions to match, so 0.063 means about 6 answers in 100. The subgroup row matters to anyone who reads crosstabs, the breakdowns by age, region or education where simulated populations are least reliable. Artificial Societies designed the benchmark and ran the comparison itself. The framework paper and the benchmark are public, so anyone, including a competitor, can apply the same tests to another simulation.
Simulations also miss. In Artificial Societies’ September 2026 misinformation study, factual posts moved the synthetic control group about four points towards vaccination, while 1,000 real Britons showed no significant shift. The same study matched a human effect closely: fact-checks cut belief in false COVID-19 claims by 46% in the synthetic British public, against 45% in the published human experiment. To judge any vendor’s claim, ask which measure it uses and against which human comparator. Ask whether the test used data the model had not seen, which subgroups it covered, and whether it reproduces the size of a change as well as the level of an answer. Our guide on how to evaluate a synthetic research vendor turns those questions into a checklist.
Where does audience simulation come from?
Audience simulation descends from agent-based modelling, in which a computer runs many individual agents and the researcher watches group patterns emerge. Epstein and Axtell’s Growing Artificial Societies (Brookings Institution Press and MIT Press, 1996) is an early example. In its Sugarscape model, agents with traits such as vision and metabolism move across a grid of sugar. Group formation, cultural transmission, combat and trade arise from simple local rules. Those agents are abstract, so they explain how patterns form without modelling any particular audience.
Language models made it possible to give each agent the views and voice of a kind of person. Argyle and colleagues’ silicon samples followed in 2023. In the same year, Park and colleagues’ generative agents paper placed 25 agents in a small simulated town (arXiv 2304.03442). From one agent’s intention to throw a Valentine’s Day party, the agents spread invitations over two days and coordinated to arrive together. In December 2024, a British Journal of Psychology (opens in a new tab) paper co-authored by Artificial Societies’ James He and Felix Wallis reported that 33,299 chatbots in a simulated online society formed communities around a common language. Clustering with similar others in this way is the human tendency called homophily.
Artificial Societies is a London company, founded in October 2024, that simulates how real audiences respond by modelling them as networks of AI personas. It is distinct from the academic term “artificial societies” (agent-based social simulation, Epstein & Axtell, 1996): the company builds simulation software that models how real audiences form, spread and change opinions, so organisations can test consequential decisions before making them. What are Artificial Societies? covers the company and the method.
When should you not use audience simulation?
An audience simulation can fail at three points: what goes in, what is tested, and how the output is used. At the input, the simulation needs observations of the audience. Without a public trace or first-party research, there is nothing to build personas from, and the run has no grounding. In what is tested, a simulation can take messages and creatives but not a physical or sensory trial, such as a taste test, which needs real people handling the real product.
Three limits sit at the output. A simulation reports what people would say, and what people say is often a weak guide to what they later do; simulated answers inherit that intention–behaviour gap from surveys. A simulated result is also not evidence of public opinion. The American Association for Public Opinion Research (AAPOR) task force report of May 2026 says AI-generated cases are not research participants. It requires them to be identified as AI-created in any purported study of public opinion, and says words such as poll and survey imply human respondents.
The third is a question about absolute levels, such as the exact share of a country that believes a claim today. Artificial Societies’ misinformation study compared relative differences between groups rather than absolute rates. Run the simulation to choose between options before the decision, and run a human study when the decision needs the people themselves.
Which companies offer audience simulation software?
The seven companies below sell software that simulates an audience, and they describe the same idea with different nouns. We publish this page and sell audience simulation, so Artificial Societies is one of the seven. They are listed alphabetically, each in its own description.
| Company | How it describes its offer | Comparison page |
|---|---|---|
| Aaru | Simulated populations grounded in real-world behaviour and outcomes | Artificial Societies vs Aaru |
| Artificial Societies | Networks of 12 to 3,500 AI personas per society, grounded in observations of real people and connected through relationships and influence | Not applicable |
| Electric Twin | Synthetic audiences built from a client’s customer data | Artificial Societies vs Electric Twin |
| Evidenza | AI copies of a client’s customers that you survey, aimed at hard-to-reach B2B buyers | Artificial Societies vs Evidenza |
| Minds | Simulations of a client’s target audiences, for brands, agencies and research partners | None yet |
| Simile | AI-driven simulations of how customers, employees or populations respond to change | Artificial Societies vs Simile |
| Synthetic Users | Simulated interview participants, each with an individual personality profile | Artificial Societies vs Synthetic Users |
Sources: each company’s homepage, read 12 October 2026; Artificial Societies’ method page. Descriptions are paraphrased from those pages and carry no verdict on capability.
The offers differ in what grounds a persona. Electric Twin starts from a client’s own customer data, and Aaru describes real-world behaviour and outcomes as its grounding. Artificial Societies starts from observations of the specific people in an audience. For published validation across vendors, see our guide to public opinion simulation; the AI market research tools guide covers the wider category.
Frequently asked questions
Is audience simulation the same as a synthetic audience?
The two terms describe one practice from two angles. A synthetic audience is the modelled group of AI personas. Audience simulation is the act of running that group through a scenario, such as a draft statement or a product concept, and measuring the response. The same synthetic audience can be run through many simulations. What is a synthetic audience? explains how the group is built.
How many personas does an audience simulation need?
Artificial Societies builds societies of 12 to 3,500 personas, and one study can run several. The hyperscaler earnings-call study needed only 14 personas for its sell-side analyst society, one for each analyst who had asked a question on the last eight calls. The transport-policy study used 1,500 personas for Washington, D.C. opinion leaders. The crisis study spread 1,174 personas across five societies.
How long does an audience simulation take?
Artificial Societies’ published case studies give durations from 48 hours to three weeks. The hyperscaler earnings-call study ran start to finish in 48 hours. The crisis study for a consumer goods company tested 24 messages and creatives in under two weeks. Teneo’s narrative study built three societies and delivered results in under three weeks. A standing society can be rerun for a later decision without being rebuilt.
How is Artificial Societies’ audience simulation priced?
Artificial Societies prices audience simulation by usage, scoped with the team for each engagement, and publishes no rate card. A scoping call covers the audiences you need, the decision the results must support and the research formats you want, from surveys to focus groups and follow-up interviews. To discuss a decision you want to test, book a call with the team.
Can our own customer data go into an audience simulation?
Artificial Societies can layer proprietary research into the persona set alongside public observations. Its method page states that first-party data is segregated for each engagement, held in the EU and never used to train its models. Bring the research you already hold to the scoping discussion, because it decides which personas rest on your data and which rest on public observations.
Is Artificial Societies the same as the academic term “artificial societies”?
No. The academic term refers to agent-based social simulation, associated with Epstein and Axtell’s Growing Artificial Societies (1996), in which simple rule-following agents produce social patterns. Artificial Societies is a company, founded in October 2024 and headquartered in London, that builds networks of AI personas grounded in real people so organisations can test decisions before making them.
Sources
- Artificial Societies, Survey Evaluation Report, January 2026, as published on the method and evaluation page. Read 12 October 2026.
- Artificial Societies, Artificial Societies Is More Accurate Than State-of-the-Art LLMs, 1 October 2026. Read 12 October 2026.
- Chidichimo, Jung, Wallis and He, Artificial Societies Benchmark: A Validation Framework for Synthetic Research (opens in a new tab), arXiv 2609.30030, version 1, 24 September 2026; version 2, 1 October 2026. Read 12 October 2026.
- Artificial Societies, We Accurately Simulated Misinformation, Fact-Checking, and Prebunking Experiments, 23 September 2026. Read 12 October 2026.
- Artificial Societies, crisis simulation, Teneo, hyperscaler earnings-call and transport-policy case studies. Read 12 October 2026.
- Artificial Societies, solutions. Read 12 October 2026.
- Artificial Societies, Pace the Frontier results, 13 September 2026. Read 12 October 2026.
- Rothschild, Marlar and colleagues, AAPOR Task Force on Responsible AI Integration in Survey Research, Responsible AI Integration in Survey Research (opens in a new tab), American Association for Public Opinion Research, released 8 May 2026. Read 12 October 2026.
- Argyle, Busby, Fulda, Gubler, Rytting and Wingate, Out of One, Many: Using Language Models to Simulate Human Samples (opens in a new tab), Political Analysis, 31(3), 2023. Read 12 October 2026.
- Peng and colleagues, including Toubia, Digital Twins as Funhouse Mirrors: Five Key Distortions (opens in a new tab), arXiv 2509.19088, version 5, 19 April 2026. Read 12 October 2026.
- Park, O’Brien, Cai, Morris, Liang and Bernstein, Generative Agents: Interactive Simulacra of Human Behavior (opens in a new tab), arXiv 2304.03442, 2023. Read 12 October 2026.
- He, Wallis, Gvirtz and Rathje, Artificial intelligence chatbots mimic human collective behaviour (opens in a new tab), British Journal of Psychology, accepted 16 December 2024. Read 12 October 2026.
- Epstein and Axtell, Growing Artificial Societies: Social Science from the Bottom Up (opens in a new tab), Brookings Institution Press and MIT Press, 1996. Read 12 October 2026.
- Aaru, homepage (opens in a new tab); Electric Twin, homepage (opens in a new tab); Evidenza, homepage (opens in a new tab); Minds, homepage (opens in a new tab); Simile, homepage (opens in a new tab); Synthetic Users, homepage (opens in a new tab). All read 12 October 2026.